If you haven’t yet checked out Foster from the co-writer of The Flash, Brian Buccellato, you’re truly missing out. Available from his website or at this weekend’s Image Expo, Foster is a great example of the possibilities of self-publishing in the comics industry. Better yet, Foster #2 proves that…
Merely a few days after our great chat with Sonic the Hedgehog editor Paul Kaminski about their new Sonic offerings at Archie Comics, we’ve got plenty more blue hedgehog to go around.
Get an early look at next week’s Sonic #234 below.
The timing for the 100th issue of The Darkness just couldn’t be better. With The Darkness II just released to much acclaim, fans are clamoring for more Jackie Estacado like never before. With The Darkness #100, longtime scribe Phil Hester wraps up his run as we make way for the incoming team of Davi…
Bungie co-founder and Halo creator Alex Seropian has started a new studio called Industrial Toys. Created along with former Dreamworks R&D manager Brent Pease, Industrial Toys will create “mobile games for core gamers.”
According to a mission statement on the company’s Facebook page, the …
Halo co-creator and Bungie co-founder Alex Seropian has embarked on yet another new venture. After founding Wideload Games almost ten years ago and then joining Disney Interactive as head of game development for a few years, Seropian has now started up a company named Industrial Toys. Along with “some kickass art talent from ex-Marvel and DC guys,” as president Tim Harris (formerly of Seven Lights) puts it, Seropian and the rest of the company plan to make hardcore games for mobile platforms. “We’re going deep on story and community and all sorts of nerdy goodness,” says Harris.
While we have a while yet to wait on actual game products, the company has already jumped onto Twitter in a big way. It’s also posting updates on Facebook, sharing some pictures of the HQ under construction in Los Angeles (those are network wires hanging from the ceiling). It all sounds exciting, and Seropian and friends certainly have pedigree enough to make something really interesting.
Halo co-creator Alex Seropian founds Industrial Toys, focused on mobile originally appeared on Joystiq on Thu, 23 Feb 2012 21:15:00 EST. Please see our terms for use of feeds.
Final Fantasy Tactics: The War of the Lions has been available on the iPhone for about seven months at this point, and when it finally launched back in August of last year we were a bit surprised by its $15.99 price tag — the equivalent of a hundred million dollars in App Store terms. Square Enix has never released sales information for the iPhone version, but it must have found some justification in its pricing structure as the iPad version just launched for $17.99.
Now, we’re not saying War of the Lions isn’t worth almost 20 dollars, but for a game that isn’t a Universal App, and is also available on PSN for a single sawbuck, it’s kind of a tough pill to swallow.
Final Fantasy Tactics: The War of the Lions hits iPad for $18 originally appeared on Joystiq on Thu, 23 Feb 2012 20:45:00 EST. Please see our terms for use of feeds.
During a recent beta testing period, NCsoft and ArenaNet let in members of the press to try out Guild Wars 2 for a weekend, and there was much rejoicing. With a beautiful art style, complex, flexible skill system for each of the eight professions, and well-implemented public questing mechanics it seems like Guild Wars 2 could turn out to be one of 2012′s best games…
Combining real-time tactics with many components of the typically turn-based 4X genre has paid off for Ironclad Games and Stardock. Their game, Sins of a Solar Empire, has sold more copies than games with 10 times its budget, netting Ironclad a hearty profit and helping fund their next game, Sins of…
World of Warplanes, the next game from Wargaming.net, creators of World of Tanks, has entered a Global Alpha. Testers from North America, Russia and Europe can now jump into two different arenas and access over 20 planes…
Now that gamers are livin’ la Vita loca (wince), today’s episode is dedicated to tips, tricks, and interviews focused on the newest member of the PlayStation family. During PS Vita’s big launch bash in New York City, our own Jeff Rubenstein caught up with SCEA President and CEO Jack Tretton to discuss early reactions, what’s in store for the next six months — even Tretton’s favorite strategies for boosting his Hot Shots Golf leaderboard placement.
We also spoke with Funbits Interactive to discuss Escape Plan’s use of PS Vita’s dual touchscreens and unusually detailed stat tracking. Then NetherRealm Studios described their experiences in translating Mortal Kombat from PS3 to PS Vita, the importance of hitting 60 frames per second on a handheld console…and even first word of an upcoming playable demo.
We also share first word of next week’s PlayStation Store game lineup (including a surprising turn for a celebrated multiplayer shooter), answer a slew of user questions, pass along a mildly creepy new user tip, and serve up a farm-fresh PSN Gem of the Week.
Give it a listen and let us know what you think. And if you picked up PS Vita, tell us what you’re playing in the comments!
- Sid Shuman – PlayStation Sr. Social Media Specialist
- Jeff Rubenstein – PlayStation Sr. Social Media Manager
- Nick Suttner – PlayStation Sr. Product Evaluator
[Editor’s note: PSN content release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]