May 072012
 
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Pac-Man Kart Rally, a 3D multiplayer racing game for Windows Phone, is available now via the Windows Phone Marketplace for $2.99. Pac-Man Kart Rally features 10 classic characters and 17 tracks from Namco Bandai’s repertoire, including the Fighter from Galaga, the Prince from Katamari Damacy and Pac-Man, of course.

This is the first Windows Phone game to support real-time, four-player multiplayer over Wi-Fi, and it includes Xbox Live Achievements and leader boards. A trademark for Pac-Man Kart Rally was first spotted in 2010, along with Pac-Man Rally Kart. We assume the second will be an iOS-only title that looks just like Kart Rally, but is published by a group of shady con artists in Wisconsin and crashes at the start menu every time.

JoystiqPac-Man Kart Rally out now on Windows Phone originally appeared on Joystiq on Tue, 08 May 2012 00:15:00 EST. Please see our terms for use of feeds.

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 Posted by at 11:35 pm
May 072012
 

Super Hero Squad Online

Hero Up, Squaddies! “Super Hero Squad Online” is now live, and you can tour through Super Hero City as your favorite heroes in the all-new online game! In the coming months, we’ll be highlighting the different Squaddies with new character vignettes and screenshots from the game right here on Marvel.com, so check back regularly for all the latest on “Super Hero Squad Online“! 

Our beloved billionaire genius jets his way through the streets of Super Hero City in his armor from “Marvel’s The Avengers” as one of the newest playable characters in ”Super Hero Squad Online“!

Join Iron Man as he conjures up new and innovative ways to take down the baddies! They won’t stand a chance once good Shellhead places a target on their backs!

Keep your eyes peeled to Marvel.com as we continue to bring you more spotlights on the Squaddies from “Super Hero Squad Online,” and vist www.HeroUp.com to play the game yourself!

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 Posted by at 11:10 pm
May 072012
 

A new update for Skylanders Cloud Patrol, the arcade shooting gallery tie-in for iOS, is available for download right now. The biggest feature of this new update is Retina Display support for the latest iPad.

The other major feature of this update is allowing more Skylanders. Activision specifically calls out “Warnado, Wham-Shell, Camo and all of the Legendary Skylanders collection” in the update notes, though the full list of now-supported Skylanders is something we’re trying to track down right now.

JoystiqSkylanders Cloud Patrol now supports more Skylanders, Retina Display for new iPad originally appeared on Joystiq on Mon, 07 May 2012 23:15:00 EST. Please see our terms for use of feeds.

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 Posted by at 10:35 pm
May 072012
 
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Edmund McMillen of Team Meat has so far been coy about what the mobile version of Super Meat Boy is, but he’s fairly vocal about what it isn’t. Super Meat Boy: The Game won’t be a shallow, easy-to-play money-making machine like so many other mobile titles today, McMillen writes in his latest update. He even tells us a little bit about what it will be:

“We want to make a game that WE would love to see on the platform, a feature-length reflex-driven platformer with solid controls that doesn’t manipulate you with business bullshit in order to cash in. We want SMB:TG to show the player we respect them, not only by not manipulating them, but also by understanding they want a real challenge and they want a real sense of fulfillment when they have achieved something that’s difficult… you know, like real games do.”

Team Meat has also revealed the first bit of art from Super Meat Boy: The Game, the chapter screen for The Green Hills you can see above. McMillen assures us that even though there are only eight visible level pads, the mobile title “will rival the original” and have dark worlds.

JoystiqThe first taste of Super Meat Boy mobile art originally appeared on Joystiq on Mon, 07 May 2012 22:15:00 EST. Please see our terms for use of feeds.

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 Posted by at 9:35 pm
May 072012
 

While things with the Ace Attorney series might be a bit quiet right now, we know that big things are in the pipeline. Ace Attorney 5 is in the works, the Professor Layton crossover is moving along, there’s a movie that will see localization. Like I said, it may be slow-going now, but things should definitely pick up this year!

Article here


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 Posted by at 9:30 pm
May 072012
 

Treyarch’s Black Ops II marks the series’ first move into the future, but it also raises questions about the ongoing relationship between Activision and Infinity Ward. Over two years ago, details regarding the lawsuit began to appear publicly. One such detail stated that Call of Duty titles set after Vietnam would be exclusive to Infinity Ward. We recently obtained some court documents (which you can see below), and it appears that this clause was indeed included in Infinity Ward’s Memorandum of Understanding (MOU).

As you can see in the MOU excerpt above, Infinity Ward had the rights to all Call of Duty games set in “modern day (post-Vietnam), the near future, or distant future.” With Black Ops II’s 2025 setting, it’s clear that Treyarch went with the near future setting anyway.

With the historically stressful relationship between Infinity Ward and Treyarch, the documents suggest that the latter may have been frustrated with their restrictions.. Several documents allude to Treyarch’s repeated attempts to feature elements that would make the original Black Ops “feel more modern” or otherwise bank off of the popularity of the Modern Warfare name. One complaint revolves around the use of guns in Black Ops that weren’t designed or made available until the 1980s or 1990s. Another centers on an email from an Activision rep that initially proposed “Modern Warfare Origins” as a title for Black Ops, branding it as a prequel to Infinity Ward’s series.

Infinity Ward’s MOU states that the developer had the rights to anything featuring Modern Warfare branding. Despite this, former Infinity Ward heads Jason West and Vince Zampella claim that Activision never provided them with the gold master of Call of Duty: Modern Warfare: Reflex (the Treyarch-developed Wii port of Call of Duty 4) before the game went into production. Another claim states that Activision attempted to keep Infinity Ward in the dark regarding the development of the free-to-play Call of Duty Online title (which never materialized).

Considering that the trial is yet to happen, it's unclear if Activision could land itself in legal trouble thanks to Black Ops II's futuristic setting. I spoke with Eric Chad, an intellectual property attorney with the firm Merchant & Gould. Regarding Activision's punishment if Zampella and West win the lawsuit, Chad said "[Pulling Black Ops II from the shelves] is likely a possible remedy. This does occasionally happen, but I think it is much more likely that the remedy would be some sort of damages payment, like a forced royalty." He continued, "It seems like Black Ops II is likely substantially complete. That might make it hard for the court to order them to change it. Much more likely would be either of the remedies you discussed above [Pulling the game or facing a damage payment]. Damages, in my opinion, are the most likely."

Many of the court documents make mention of the “post-Vietnam” clause, but the current status of the agreement is unknown. I asked Treyarch studio head Mark Lamia about the matter last month, and he declined to comment. Other attempts to reach out to Activision reps have been met with similar silence (which is understandable considering they’re in relation to ongoing litigation). One likely scenario is that Activision believes the agreement was voided when West and Zampella were fired, allowing Treyarch to legally break the Vietnam barrier. Despite this, we may not know for sure until more details of the ongoing trial are made public.

To see the full Memorandum of Understanding, view the gallery below.


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 Posted by at 9:30 pm