May 172012
 

ImageYou’ll be able to look at sparklier, more dazzling jewels than ever, now that Bejeweled HD is on the iPad. PopCap’s latest puzzle release includes Retina Display graphics for that ridiculous new iPad screen, and the modes you’d expect from Bejeweled: Butterflies, Diamond Mine, Classic, and Zen.

Essentially, it’s Bejeweled for iPhone, but in an extremely high resolution for use on the new iPad, which is tempting (even if it’s not Bejeweled 3). It’s $3.99 on the App Store now.

Continue reading Bejeweled HD adorns iPad today

JoystiqBejeweled HD adorns iPad today originally appeared on Joystiq on Thu, 17 May 2012 22:00:00 EST. Please see our terms for use of feeds.

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 Posted by at 9:10 pm
May 172012
 

Finally – FINALLY – Time Warner and Bright House cable customers have a way to watch HBO on their televisions. The HBO Go app for Xbox 360 previously only worked for Comcast and a variety of other services, but not TWC, so even if you were an HBO subscriber, you couldn’t use the app. Which is terrible. Today, Microsoft announced Time Warner compatibility.

Celebrate by watching some Not Necessarily the News tonight, or some episodes of Fraggle Rock. Look, it’s been a while since we’ve had HBO, okay?

JoystiqHBO Go Xbox 360 app now available to Time Warner users originally appeared on Joystiq on Thu, 17 May 2012 21:00:00 EST. Please see our terms for use of feeds.

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 Posted by at 8:31 pm
May 172012
 

If Circus Atari had been released two or even three years ago, it would have found itself amongst the incredibly popular (and similar) games of the time: Doodle Jump and Mega Jump being two prime examples. As a modern release however, Circus Atari feels a bit too simple; it’s a game that should have been released years ago, when similar “bounce as high as you can” games were more relevant and entertaining.

Even so, Circus Atari can be a fun game. You’ll control a happy circus clown that is launched from a cannon towards the sky, and will then tilt your iPhone or iPad to cause the clown to run into balloons, small sections of tightropes, bouncing planks and even power-ups as you attempt to collect coins and reach as high a height as possible before falling back down again. Power-ups might cause you to rocket upwards at a faster rate or even cause your clown to become a magnet for coins, but these are all elements we’ve seen before in the countless similar games already available on iTunes.

Most of your time in Circus Atari will be spent aiming for green balloons filled with helium that send you upwards just enough to hopefully hit another balloon in your path. There are obstacles to avoid as you climb, like red switches that send you backwards, and when you do fail, you’ll have the option of either allowing your game to end or to use a safety net that stretches across the screen and gives you another try. You can purchase additional nets in the store at a rate of 1 net per 500 coins (large, bulk packages are also available, bringing in the concept of spending real money), but you’ll need to play quite a few games (and perform really well in each) to even reach that 500 coin barrier for a single net.

Even for its simplicity, Circus Atari still has its share of technical problems, like a soundtrack that occasionally sticks, repeatedly playing a one or two second loop until you terminate the application entirely and constant slow-downs as you unlock OpenFeint achievements, with large text windows popping up in your way that notify you of your rewards.

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While Circus Atari could be considered better than Doodle Jump, even if only for the fact that the latter costs 99 cents and Circus Atari is free, Mega Jump is also free, and is a more entertaining experience (even if all of the above have now become outdated). In the case of Circus Atari, this is a situation where being late to the party and offering nothing in the way of originality or extras simply isn’t enough.

Click here to download Circus Atari on iTunes —>

What do you think of Circus Atari? Are you still playing games like this, that ask you to reach as high up into the sky as you can without falling? Sound off in the comments.

 

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 Posted by at 8:30 pm
May 172012
 

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With Jeff and Rey in L.A. for pre-E3 activities, and Nick still wandering the primordial plains of Africa, I preside over today’s somewhat more intimate show. Luckily, I roped in PSN Sr. Community Manager Matthew Harper to share his eye-opening Origin Story, which provides some helpful tips for those of you who have wondered how to break into game development.

We kick off with a late-breaking interview featuring Neil Druckmann and Bruce Straley from Naughty Dog, the creative director and game director of upcoming PS3 survival epic The Last of Us. If you’ve wondered how the game will play compared to UNCHARTED, or how Naughty Dog is handling the game’s decidedly mature themes, today’s shows will provide the answers you need.

Then we shift gears for a detailed discussion with Oddworld creator Lorne Lanning and Just Add Water CEO Stewart Gilray. The pair provide insight into the upcoming PS Vita version of Oddworld Stranger’s Wrath HD, discuss how PSN’s indie-minded model has reinvigorated the seminal series, and lay out their plans for world domination.

And as always, we reveal next week’s PSN game lineup, share a selection of new user questions and tips, and provide a head-scratching new Mystery Theme.

Stuff We Talked About

Official PlayStation.Blogcast - Sid ShumanJeff Rubenstein

Matthew HarperOfficial PlayStation.Blogcast: Rey Gutierrez

The Cast

  • Sid Shuman – PlayStation Sr. Social Media Specialist
  • Jeff Rubenstein – PlayStation Sr. Social Media Manager
  • Matthew Harper – Sr. Community Manager, PSN
  • Rey Gutierrez – PlayStation Sr. Social Media Specialist
  • [Editor’s note: PSN game release dates are subject to change without notice. Game
    details are gathered from press releases from their individual publishers and/or ESRB rating
    descriptions.]


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     Posted by at 8:02 pm