“If I didn’t have a strict gag order on me, I’d love to talk about all the great features that we have, but what I can tell you is that it’s a next generation platform, and you should keep your eyes open. We’ll obviously be using the unique controller that it has to its utmost potential, but speaking to specific features or tech effects… well, that’s in Nintendo’s playground right now. And I know that they have plans for E3.” – Jeremy Greiner, Creative Manager at Vigil Games
I’m thinking this title will be part of Nintendo’s E3 conference once again, maybe with a live demo during the show. I can’t wait to see more on this one!
- RUMOR: plans for the anniversary will be revealed sometime between late July to mid-August
- RUMOR: a number of things are being worked on that will take the celebration into 2013
- FACT: Capcom USA’s Brelston had this to say about Mega Man’s anniversary via Twitter
“@Brelston Regarding Mega Man 25, that info is also coming, but later, as that’s not until December. SF is the focus right now – tournament in July! We’ve already begun discussing the NA plans for Mega Man 25. There are things in motion. No deets yet, but I am in the room and helping “
Didn’t Ubisoft just put out a press release for Rayman Origins on 3DS, saying it was coming out June 5th? Then what’s up with these recent retailer shifts?
Seems like something fishy might be going on. Thanks to Whatami for the heads up!
In Mass Effect: Infiltrator, players take on the role of Cerberus defector Randall Ezno as he attempts to flee from a Cerberus base with intel for the Alliance. Progress in Mass Effect: Infiltrator affects your Galactic Readiness level in Mass Effect 3. And if you’ve been meaning to go back to the portable game, the latest update (version 1.0.3) added a new character and mission.
Mass Effect: Infiltrator available on Android today originally appeared on Joystiq on Wed, 23 May 2012 23:00:00 EST. Please see our terms for use of feeds.
- Third-parties studios are currently receiving Wii U “Blu-ray” readers, writers, and discs
- demos at E3 are to be on discs, as per Nintendo’s requests
- there was a delay in the shipping of this equipment, which had devs waiting a few weeks
- they didn’t came with the latest dev kits
- the latest dev kits still have the disc drive separate
- No confirmation nor denial of 50GB discs capacity
- Wii U units at E3 2012 will include optical drives
- Wii U games were developed on dev kits linked to a host pc (running the SDK, the development tools, etc.)
- it’s possible the access/loading times were emulated
- Wii U dev kit sizes have stayed mostly the same during development
- future dev kit versions may have the disc drive included in the hardware
Thanks to Jason for the heads up!
Coming from a Nintendo customer service rep…
We appreciate your interest in registering your products and earning Coins at Club Nintendo. I was able to locate the page of our website displaying the image you sent us, and want to let you know that games showing “+0*” still earn Coins. The notation below explains that, “*Post-play surveys (+10) become available one week after download.”
These products will not generate an initial Product Registration survey, and will not earn any Coins for registering the product. Coins for one of these games are earned by completing its corresponding Post-play survey, which will appear in your To Do list 7 days after it has been added to your account.
I hope this clears things up. As certain products generate different surveys and earn different Coin amounts, we want to make sure that you’re aware of the Club Nintendo benefits before you make purchasing decisions.
Peter Molyneux’s new studio is going to create his greatest game ever, but first it plans to make 22 of the almost greatest games ever. 22 Cans, Molyneux’s studio, is rolling out a project called 22 Experiments, a series of digital releases leading up to the “final product,” Molyneux told Beefjack.
The first experiment could drop in as few as six weeks for undisclosed platforms. Molyneux said the projects are “very very different, unusual, I think very intriguing things,” probably because that’s his thing. During a talk at Imperial College London’s GaME12 event, Molyneux provided a vague vision for the direction of his studio, saying he wants to use current technology in ways no one else has, and sharing the following idea:
“I love this one thought, and I have experimented with this in previous games, that you find out more about yourself while being engaged with this experience than [you would] with anything else. And we all love finding out about ourselves – whether it’s through personality tests, or someone turning around to you and saying X, Y and Z.”
We look forward to a seriously introspective game of 22 Questions starting in six weeks.
Molyneux: 22 Cans conducting ’22 Experiments,’ first one due in 6 weeks originally appeared on Joystiq on Wed, 23 May 2012 22:00:00 EST. Please see our terms for use of feeds.